For a game that can literally be paused at any time by simply stopping what you’re doing. See that guy up on top of the roof, shooting down at you through the window? By the time you kill him, the guy running up the stairs with a knife could have the drop on you. Since time moves when you do, any moments you spend taking out one enemy are moments the others spend trying to take you out. Once several enemies start wielding guns, you’ll be forced to prioritize your targets. Things start out simply enough as you punch your way through the first several enemies, but then things start to get a bit more interesting. It doesn’t matter what you do to hit them, as long as something makes contact with their red exteriors they’re vanquished.Ĭlever level design and an ingenious use of tension building claustrophobia makes each individual segment feel like a triumph once it’s been completed. Pick up a bottle and hit them in the knee - dead. Your objective in every level is to hit all of the red crystal enemies that are trying to kill you. Every movement of your arm you make to punch, or grab a gun, or do anything, causes time to crawl forward at the same pace you’re moving.Īnd thankfully, SUPERHOT VR does a wonderful job of slowly introducing you to new items, weapons, and mechanics as the game progresses. Remember when I said time only moves when you move? In SUPERHOT VR, I mean that literally. While wearing the headset, you complete a series of puzzles with brief breaks and checkpoints along the way. The developer rebuilt the entire game from the ground up to take advantage of this new immersive medium and it shows. But in the case of SUPERHOT VR, it’s nothing short of a revelation. In the original game, that was a nifty puzzle mechanic which cleverly melded first-person action games with the cerebral puzzle genre. But unlike other games that might let you toggle this on and off with the press of a button, in SUPERHOT, time only moves when you do. For those unaware, the premise behind SUPERHOT is that you have the remarkable ability to stop time. There may never be a better example of a game concept that is entirely and profoundly revolutionized in every possible way when it makes the transition from standard 2D game to VR game. It’s at once immersive and completely outlandish. The marriage of simple polygonal visuals, the ambiguous sounds humming in the background, the feeling of standing in a white room, unmoving, frozen in time - it feels surreal. But in SUPERHOT VR, things are different. In most VR games you have a sense of presence that makes you feel like you’re really there, but it’s not enough to actually fool your brain. I’m having trouble focusing because my mind is still in the metaverse. As I sit here, typing these words, my eyes are glazed over.
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